Search results for: All Mobile-first Companies content

17 Results

Case Study

An online luxury specialist retailer boosts high-value downloads of its shopping app

Learn how luxury brand seller Reebonz saw a 4X increase in high-quality app installs using Twitter App Cards.

Case Study

How does an online classifieds site build brand awareness and increase app installs?

Berniaga.com, one of three leading online classified sites in Indonesia, looks to boost its competitive position.

Case Study

A mobile game wins fans in a new market with Mobile App Cards

See how Chinese gaming company ONEMT targeted new users in the Middle East through creative content on Twitter.

Case Study

NetEase launches hit mobile game in Japan with Twitter

Learn about how a leading game developer used Twitter to launch a hit mobile game in Japan.

Case Study

A mobile app provider expands its fun photo app into a new market with Twitter

See how app provider Baidu Mobile reached a new market with App Cards and the Twitter Audience Platform.

Case Study

Clash of Kings brings the thrill of its live battle event to new fans on Twitter

Read how a gaming app company broadcast its live event on Periscope to bring the excitement of its game, Clash of Kings, to a global audience.

Case Study

JollyChic lifts sales metrics with its Ramadan campaign on Twitter

Learn how JollyChic gained share of voice and lifted sales metrics by bringing its Ramadan campaign to Twitter in the Middle East.

Case Study

A free wifi sharing app connects to an expanded global audience on Twitter

See how WiFi Master Key used the Twitter Audience Platform to connect with new users and drive app installs.

Case Study

How uses mobile app promotion to re-engage mobile shoppers

See how Gilt surpassed the industry’s average app click rate by 85% by using Twitter’s mobile app promotion suite to target app users.

Case Study

Mobile gaming developer ONEMT uses First View to drive awareness during Ramadan

See how mobile gaming developer ONEMT uses Twitter First View to drive awareness of its games in the Middle East.

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